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Using dungeoneer 100 rogues
Using dungeoneer 100 rogues







using dungeoneer 100 rogues

“It had to work with only three buttons and eight degrees of movement.” “It was supposed to be just a showpiece,” animator and 3D artist Klegon said. The group got to work, labeling its creation “Dungeoneers.” The game fell into the category of “Rogue-like” games, where the player raids dungeons for treasure, retaining their loot if they die, and are sent back to the beginning of the game. “From the beginning it was like any other class project.”Īs part of a capstone course for MSU’s computer science program, the goal of the initial project was to create a mid-‘80s-style game that would be included in an arcade cabinet comprising other student-made games. “Designing a game was a dream people told me wasn’t possible,” Oddbyte lead designer Gleiber said. “Rogues Like Us” has sold over 1,000 copies so far. The game eventually launched in May to solid review scores and a growing playerbase. Though the team graduated in 2016, they put their professional plans on hold to self publish the release, taking freelance jobs to make ends meet. Patrick Williams, Chris Ulrich, Zach Klegon, Matthew Bearup and Elan Gleiber spent 12-hour worksdays for nearly three years on the passion project, adorning themselves with the moniker Oddbyte Studios. It doesn’t even start in a studio.ĭevelopment of “Rogues Like Us” began in a southside East Lansing apartment filled with six hulking game design computers. The story of the game’s production doesn’t start in a Silicon Valley gaming studio.

using dungeoneer 100 rogues

And it was made entirely in renegade fashion by five restless Michigan State University students. Bounding through dungeons, slashing swords and shaking spears against hordes of giants, slimeballs and golems, players of the video game “Rogues Like Us” enjoy a well-polished adventure.









Using dungeoneer 100 rogues